Modeling a Detailed Electric Guitar in Maya

In this Maya tutorial, we'll focus on advanced techniques for successfully modeling polygon forms. Software required: Maya 2015.
Course info
Rating
(31)
Level
Advanced
Updated
Aug 4, 2015
Duration
18h 13m
Table of contents
Introduction and Project Overview
Modeling a Detailed Electric Guitar in Maya
Customizing the Maya Interface 10m Setting up a Custom Shelf 13m Establishing Image Planes 11m Discussing Reference Material 10m Modeling the Guitar Body Sides 13m Creating the Guitar Tummy Cut 10m Cutting Out the Forearm Contour 12m Forming the Neck Pocket 9m Modeling Edge Bevels 13m Continuing Edge Bevels 11m Beveling the Neck 12m Cleaning up Geometry 13m Applying a Final Bevel Pass 13m Splitting the Guitar Body 13m Continuing to Split the Guitar Body 12m Cutting in Holes 13m Cleaning up the Geometry 11m Finishing the Cutouts 13m Blocking in Primary Neck Forms 11m Blocking in Primary Headstock Forms 13m Continuing to Block in Primary Forms 8m Finishing the Neck 12m Blending the Neck and the Headstock 13m Modeling the Neck Bevels 12m Blocking in the Nut 13m Beveling the Nut 10m Modeling the Frets 13m Blocking in the Tuning Pegs 13m Beveling the Tuning Pegs 13m Finishing the Tuner Nut 12m Exploring Blocking Tuners 13m Building the Tuners 12m Continuing to Build the Tuners 13m Finishing the Tuners 12m Building the Tuner Screw 13m Modeling the Tuner Lock 13m Finish Building the Tuner Lock 12m Setting up the Bridge Plate 13m Blocking in the Bridge Plate 11m Continue Blocking in the Bridge Plate 9m Adjusting the Bridge Plate 13m Finishing the Bridge Plate 12m Beginning to Build the Saddles 12m Continuing to Build Saddles 13m Adjusting the Saddles 13m Continuing to Adjust the Saddles 13m Finishing the Saddles 12m Modeling the Bridge Washers 12m Finishing the Bridge Bolts 10m Blocking in the Saddle Screws 11m Continue Modeling the Saddle Screws 12m Finishing the Saddle Screws 10m Modeling the Bridge Screws 12m Finishing the Bridge Screws 10m Assembling Our Scene File 11m Continue to Assemble Our Scene File 13m Assembling the Bridge 10m Modeling the Bridge Springs 12m Blocking in Pickups 12m Finishing the Pickups 13m Modeling the Pickguard 13m Continue Modeling the Pickguard 13m Blocking in the Pickguard 13m Continue to Block in the Pickguard 13m Modeling the Pickguard Again 13m Creating the Larger Edge Bevel 12m Modeling the Screw Holes 12m Finishing the Screw Holes 12m Modeling the Smaller Bevel 13m Finishing the Pickguard 11m Modeling the Pickup Selector 13m Blocking in the Knobs 11m Continue Modeling the Knobs 10m Adjusting the Knobs 11m Finishing the Guitar Knobs 12m Modeling the Plug 13m Modeling the Guitar Plug 13m Continue to Model the Plug 13m Finishing the Plug 13m Checking Placement 13m Modeling the Tremolo Block 13m Finishing the Tremolo Block 12m Modeling the Tremolo Cover 12m Finishing the Tremolo Cover 13m Creating the Neck Plate 12m Finishing the Neck Plate 12m Building the Strap Bolts 12m Modeling the Strings 13m Continue Modeling the Strings 13m Finish Modeling the Strings 13m File Cleanup and Closing 11m
Description
Course info
Rating
(31)
Level
Advanced
Updated
Aug 4, 2015
Duration
18h 13m
Description

In this Maya tutorial, we'll focus on advanced techniques for successfully modeling polygon forms. We'll concentrate on controlling surfaces and edge flow in polygon models. We'll also break down the forms into basic shapes, utilizing the tools that are available, thought processes of modeling the shapes and modeling for the production pipeline. You'll learn techniques for getting predictable results, modeling for smoothing at render time and where it all fits into the polygon modeling pipeline. By the end of this Maya training, you'll gain a better understanding of the pre-planning process, working with edge flow and breaking down shapes into smaller forms to get the correct amount of geometry. Software required: Maya 2015.

About the author
About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado.

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