In this 3ds Max tutorial, we will cover techniques for building low resolution game assets in 3ds Max. When building props, especially lower resolution models meant for real-time applications, it's a good idea to balance the detail you want to achieve with optimal resolution. Much of the detail you will want to add can be achieved with textures. In this tutorial, we will use a variety of modeling tools to build a piece of artillery. We will model sufficient detail in specific areas to create a good silhouette and we'll look at ways to speed up our workflow by duplicating existing geometry. Upon completion, you'll have a low resolution gun that you can then finish with some UV and texture work. You'll also be able to apply the same techniques to building your own low resolution props. Software required: 3ds Max.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.
Introduction and Project Overview [Autogenerated] Justin with digital tutors and Autodesk authorized publisher. And in this series of lessons, we're gonna use a basic modeling techniques in three years. Max to build a low resolution antitank building crops like this, especially lower resolution models. It may be for real time applications. It's a good idea to balance the detail that you want to achieve with getting an optimal resolution. How much of the detail that you want to add could be achieved with textures? For instance, after this project will use a variety of modelling tools to build the various portions of our piece of artillery. Will you spines to help create a shield and some political techniques to build significant part of the problem will create enough detail in specific areas to get a good civil wet. And we'll look at ways to speed up our work flow by duplicating existing geometry. Now, once we're done, you'll have a low resolution gun that you can then finish with some UV and texture work. You'll also be able to apply the same techniques that we use to building your own low resolution props. So with that, let's go ahead and get started