Modeling Game Props in 3ds Max
In this 3ds Max tutorial, we will cover techniques for building low resolution game assets in 3ds Max. Software required: 3ds Max.
What you'll learn
In this 3ds Max tutorial, we will cover techniques for building low resolution game assets in 3ds Max. When building props, especially lower resolution models meant for real-time applications, it's a good idea to balance the detail you want to achieve with optimal resolution. Much of the detail you will want to add can be achieved with textures. In this tutorial, we will use a variety of modeling tools to build a piece of artillery. We will model sufficient detail in specific areas to create a good silhouette and we'll look at ways to speed up our workflow by duplicating existing geometry. Upon completion, you'll have a low resolution gun that you can then finish with some UV and texture work. You'll also be able to apply the same techniques to building your own low resolution props. Software required: 3ds Max.
Table of contents
- Creating the Initial Shape of the Shield 11m
- Finishing the Shield Geometry 9m
- Adding Detail to the Shield 11m
- Building the Main Pieces of the Barrel 9m
- Adding the Recoil Sleigh 10m
- Modeling the Rear Assembly of the Barrel 8m
- Adding a Support Structure 9m
- Adding the Equilibrator Spring and Hand Wheel 7m
- Modeling the Trail 9m
- Building the Wheels 10m