Throughout this CINEMA 4D tutorial, we'll model a gun turret using hard surface modeling techniques such as beveling and extrusions. In the first phase, we'll use the Knife and Extrude tools to block out our hard surface model. Software required: CINEMA 4D 16.
Throughout this CINEMA 4D tutorial, we'll model a gun turret using hard surface modeling techniques such as beveling and extrusions. In the first phase, we'll use the Knife and Extrude tools to block out our hard surface model. Additionally we'll learn to stage our geometry and continue to build our 3D mesh. Upon completing our basic layout, we'll utilize tighter detail by beveling our edges and getting the proper highlights in our mesh that will assist in the realism of our turret. As our 3D model is finalized, we'll implement spline dynamics to help add animation action to our movements and introduce the Greebler plugin to add detail nuances to our base mesh. By the end of this CINEMA 4D training, you'll have created a realistic machine gun turret. Software required: CINEMA 4D 16.
Introduction and Project Overview Hello everyone, my name is Andy Lefton, and I currently work as a freelance, 3D, and visual effects artist here in Minneapolis Minnesota. I've been working in the industry for over 12 years, and I consider myself a generalist touching on all areas from 3D animation, visual effects for broadcast and film, compositing, motion tracking, and everything in between. I've worked on a handful of award winning projects, and continue to pursue this industry, and gain as much knowledge as it progresses. I've written and produced many tutorials, and I find much enjoyment in helping others pursue their dreams in this ever expanding world. In this lesson, we're going to create a Sci-Fi gun turret using hard-surface modeling with Cinema 4D. We'll utilize Cinema 4D's modeling tools while understanding the structure of what we are creating. We'll be touching on such topics as referencing images and ideas to set the theme of our project, begin building out our geometry by blocking out simple shapes. We'll then continue to add in and build up our geometry as it begins to take shape. We'll then work with Cinema 4D's dynamics to give us some action elements to our model. Our main objective of this lesson will be to create a very interesting Sci-Fi model, while obtaining a clean mesh in eye catching elements. I'm happy to work with Digital Tutors, and share these techniques with you, so let's get started with the first lesson.