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Modeling a Hard Surface Sci-Fi Asset in 3ds Max

by Tim Diaz

Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. Software required: 3ds Max 2015.

What you'll learn

Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We will cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs, and how to use concepts to help create believable and original designs. By the end, you will be able to more clearly convey your ideas and tackle future projects more effectively. Software required: 3ds Max 2015.

About the author

Tim Diaz is a Senior 3D Artist currently at 343 Industries. Tim has over seven years of experience in CG. He has worked on projects in the video game and film industries as well as CG for the military and forensics. Tim is continually growing as an artist and is always ready to share his knowledge and jump into new 3D projects.

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