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Modeling a Hard Surface Sci-Fi Asset in 3ds Max

Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. Software required: 3ds Max 2015.

Intermediate
2h 31m
(2)

Created by

Last Updated Jul 31, 2021

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  • Course

Modeling a Hard Surface Sci-Fi Asset in 3ds Max

Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. Software required: 3ds Max 2015.

Intermediate
2h 31m
(2)

Created by

Last Updated Jul 31, 2021

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What you'll learn

Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We will cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs, and how to use concepts to help create believable and original designs. By the end, you will be able to more clearly convey your ideas and tackle future projects more effectively. Software required: 3ds Max 2015.

Modeling a Hard Surface Sci-Fi Asset in 3ds Max
Intermediate
2h 31m
(2)
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