In this series of tutorials, we will use a variety of tools and techniques to model a home interior. This particular interior will be a little more warm and rustic. It will provide us with some different challenges, but will produce a nice result once you're done. We will begin by blocking in the architecture of the room using some simple geometry before we finish it with edge detail and trim. We'll learn to use box modeling to build furniture like couches and chairs, and talk about modifying the models so they look more realistic. We'll create some simple stone blocks, build up a rustic fireplace, and add exposed beams to the room. We'll also use curves to add some iron work to the railings and create some detailed lighting fixtures. We'll finish up by discussing some set dressing concepts as we create and add props to populate our set. We'll cover a lot of different tools in building up our interior and, armed with that knowledge, you'll be able to start working on your own custom interior models very quickly. Software required: Maya 2014.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.