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Course
- Core Tech
Modeling Next-Gen Characters in XSI
Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files). Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).
What you'll learn
Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games. Popular highlights include: Rotoscope Preparation; Building to Reference Art; Blocking-in Forms; Working with Polygon Budgets; Adding Muscle Flow; Modeling with Symmetry; Reducing Model Resolution Manually; Merging and Welding Geometry; Creating Efficient Geometry; Strategically Adding Detail; Extruding Geometry; Splitting and Adding Edges; Extracting Geometry; Simplifying Shapes; Proportional Modeling; Adjusting Pivot Points; Creating Useful Topology; Modeling from Primitives; Checking Character for Appeal. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files). Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).