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Modeling Next-Gen Characters in XSI

by Kyle Green

Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files). Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

What you'll learn

Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games. Popular highlights include: Rotoscope Preparation; Building to Reference Art; Blocking-in Forms; Working with Polygon Budgets; Adding Muscle Flow; Modeling with Symmetry; Reducing Model Resolution Manually; Merging and Welding Geometry; Creating Efficient Geometry; Strategically Adding Detail; Extruding Geometry; Splitting and Adding Edges; Extracting Geometry; Simplifying Shapes; Proportional Modeling; Adjusting Pivot Points; Creating Useful Topology; Modeling from Primitives; Checking Character for Appeal. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files). Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

Table of contents

Introduction and Project Overview
9mins
Modeling Next-Gen Characters in XSI
421mins

About the author

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

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