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Modeling Next-Gen Characters in XSI

Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files). Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

Intermediate
7h 10m
(1)

Created by

Last Updated Mar 19, 2019

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  • Course

Modeling Next-Gen Characters in XSI

Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files). Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

Intermediate
7h 10m
(1)

Created by

Last Updated Mar 19, 2019

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What you'll learn

Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games. Popular highlights include: Rotoscope Preparation; Building to Reference Art; Blocking-in Forms; Working with Polygon Budgets; Adding Muscle Flow; Modeling with Symmetry; Reducing Model Resolution Manually; Merging and Welding Geometry; Creating Efficient Geometry; Strategically Adding Detail; Extruding Geometry; Splitting and Adding Edges; Extracting Geometry; Simplifying Shapes; Proportional Modeling; Adjusting Pivot Points; Creating Useful Topology; Modeling from Primitives; Checking Character for Appeal. Software required: XSI 6.0 or higher (XSI 7.0 required to open project files). Software required: XSI 6.0 or higher (XSI 7.0 required to open project files).

Modeling Next-Gen Characters in XSI
Intermediate
7h 10m
(1)
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