Modeling Sci-Fi Weapons for Games in 3ds Max

In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. Software required: 3ds Max 2013.
Course info
Level
Intermediate
Updated
January 28, 2013
Duration
10h 36m
Table of contents
Description
Course info
Level
Intermediate
Updated
January 28, 2013
Duration
10h 36m
Description

In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we'll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we'll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we'll jump into modeling the high resolution model and the game resolution model. Then we'll wrap up the course by laying out the UVs, baking our normal and ambient occlusion maps, and applying those maps back to the game model. Software required: 3ds Max 2013.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

More from the author
Unity Gameplay Programming Fundamentals
Beginner
1h 59m
27 Oct 2017
Unity Animation Fundamentals
Beginner
2h 22m
24 Oct 2017
3ds Max 2018 Fundamentals
Beginner
8h 49m
27 Sep 2017
More courses by Joshua Kinney