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MODO Shading and Texturing Fundamentals

by Tyler Bay

This course will teach you the things you need to know when shading and texturing with MODO. It combines shading theory with practical application so that you can texture and shade with confidence. Software required: MODO v. 10.2.

What you'll learn

This course is designed to mix different approaches with a gradual increase in complexity. In this course, MODO Shading and Texturing Fundamentals, you'll learn how to combine shading theory with practical application while learning how to use MODO at the same time. First, you'll discover how to use MODO. Next, you'll explore basic shading theory and comparing various methods in texturing. Finally, you'll learn how to apply those ideas to project-based scenarios. By the end of this course, you'll know how to confidently shade and texture with MODO. Software required: MODO v. 10.2.

Table of contents

Course Overview

About the author

Tyler Bay is a 3D artist who specializes in look development. Coming from Denver, Colorado, he started his journey in 3D by first learning photography. Eventually, that passion transformed into a love for nature and telling stories that impact people which is what inspired him to pursue his studies 3D animation at the University of Colorado Denver. Thus far, he has had the privilege of working at Pixar, as a freelancer, and an author at Pluralsight. In addition to photography, he also enjoys pl... more

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