Creating a Narrative Previs Concept in Maya and After Effects

In this Maya and After Effects tutorial we'll go over creating a narrative concept through animation and camera composition. Software required: Maya 2015, After Effects CC.
Course info
Level
Advanced
Updated
Feb 21, 2015
Duration
1h 42m
Table of contents
Description
Course info
Level
Advanced
Updated
Feb 21, 2015
Duration
1h 42m
Description

In this Maya and After Effects tutorial we'll go over creating a narrative concept through animation and camera composition. We'll build an edit through simple blocked out animation to get the timing and edit right. Cameras will be discussed in how they can add to the story, how they are to be properly set up and what lens to use. We'll cover shot selection and how they lead to following shots in order to create a well narrated story via visuals. By the end of this Maya and After Effects training you'll understand how a Previs is created, adjusted to transfer cameras and edit to full production. Software required: Maya 2015, After Effects CC.

About the author
About the author

John Velazquez attended the School of Visual Arts in New York.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, my name is John Velazquez, I am a character animator and previous artist who has been in the CG business for over 13 years. I am currently doing Previs work at Method Studios. I have worked on games, commercials, and films that include Transformers: Revenge of the Fallen, Alvin and the Chipmunks, Halo, Call of Duty, and other various games and movies. In this course, we are going to go over a fast growing part of 3D animation that is called Previs. It's a way for a director and/or movie studio to see a full edit of a movie before any camera is ever even used. It's a good way to shoot a film or commercial more efficiently. Some of the major topics that we will be discussing in this course include how to properly compose shots and what lenses to use, how to put together an edit, timing with blocking animation, and some simple mail scripts that make you work faster. By the end of this course, you will know how to properly create Previs shots, and know how to edit and re-edit those shots to make a good sequence, whether it be for a commercial, film, or game cinematic. I'm excited to work with Digital Tutors and share these techniques with you, so let's get started with the first lesson.