New Features in Unity 3.5

In this course, we'll be discussing most of the major features added to the Unity game engine in the latest release, Unity 3. Sofware required: Unity 3.5.
Course info
Level
Intermediate
Updated
May 1, 2012
Duration
1h 53m
Table of contents
Description
Course info
Level
Intermediate
Updated
May 1, 2012
Duration
1h 53m
Description

In this course, we'll be discussing most of the major features added to the Unity game engine in the latest release, Unity 3.5. Throughout these lessons, we'll learn how to utilize Unity's Pathfinding system to create quick and efficient AI. Then we'll move on by discussing the new particle system interface called Shuriken where we'll create a pillar of fire. After that, we'll get into working with the HDR capabilities and create a stunning composition in real time. Then we'll finish this course up by discussing light probes and occlusion culling. Both are great ways to create a beautiful game but also keep our performance costs low. Sofware required: Unity 3.5.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital-Tutors. In this series of lessons, we'll be talking about the great new features in Unity 3. 5. These features are an incredible addition to the Unity game engine and will quickly integrate into your workflow. Throughout these lessons, we'll learn how to utilize Unity's pathfinding system to create quick and efficient AI. Then we'll move on by discussing the new particle system interface called Shuriken, where we'll create a pillar or fire. After that, we'll get into working with the HER capabilities and create a stunning composition in real time. Then we'll finish this course up by discussing light probes and occlusion culling, where both are great ways to create a beautiful game but also keep our performance costs low. Using these new features will drastically improve the quality of your games as well as your own personal workflow in Unity. So in our next lesson, we'll get started.