Next-generation Game Techniques in XSI

Easily learn game development techniques and how to implement the powerful features of XSI for next-generation game development with over 3.5 hours of project-driven training. Software required: XSI 5.1.1 Foundation, C++ Compiler. XSI Essentials and higher is recommended for several lessons.
Course info
Level
Intermediate
Updated
Aug 23, 2006
Duration
3h 44m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 23, 2006
Duration
3h 44m
Description

Easily learn game development techniques and how to implement the powerful features of XSI for next-generation game development with over 3.5 hours of project-driven training. Perfect for beginning and intermediate artists. Popular highlights include: Normal Maps; Occlusion Maps; Depth Maps; UV Layout; Implementing Ultimapper; Painting Textures in Photoshop; Baking Indirect Lighting and Shadows into Texture Maps; Game-Friendly Animation Rigs; Adjusting Envelope Weights; Walk Cycle Animation; Exporting Game Assets to OGRE; C++ Programming; Real-time Normal Mapping; Real-time Parallax Mapping; Polygon Reduction Tool, and more. Software required: XSI 5.1.1 Foundation, C++ Compiler. XSI Essentials and higher is recommended for several lessons.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.