Introduction to 3D in NUKE 10

In this course, you are going to learn how to work with the powerful 3D features in NUKE 10. You will build a nice 3D scene directly in NUKE while going through the important steps you need to know when using 3D in NUKE. Software required: NUKE 10.
Course info
Rating
(18)
Level
Intermediate
Updated
Nov 11, 2016
Duration
1h 37m
Table of contents
Description
Course info
Rating
(18)
Level
Intermediate
Updated
Nov 11, 2016
Duration
1h 37m
Description

In this course, Introduction to 3D in NUKE 10, you'll get to see how to be able to do great CG things without having to open a CG software. You'll get to see how to create and import 3D geometries, how to apply shaders and lights, how to work with cameras, and render nodes. You'll also get to see some of the new features in NUKE 10 such as the rayRender, with the possibility of outputting AOVs and the new Ambient Occlusion shader. This course will walk through each example step-by-step very clearly to help beginners and experts alike. At the end of this course, you will be more confident with the 3D world that NUKE has to offer, and these skills will really improve your workflow as there are tons of ways to use these features. Software required: NUKE 10.

About the author
About the author

Florian Girardot is an artist specializing in computer graphics, compositing, video projection, and photography. Florian’s leitmotif is always to find the perfect balance between art and technologies, just to amaze people.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi guys, my name is Florian Girardot. I'm a digital artist, motion designer, and digital compositor. In this course, we are going to learn how to work with the powerful 3D features in NUKE 10. We will build together a nice 3D scene directly in NUKE while going through all the important knowledge you need to know when using 3D in NUKE. The main topics we'll cover, how to create and import 3D geometries, how to apply shaders and lights, how to work with cameras and render nodes, and the new awesome NUKE 10 features, the RayRender with the possibility of outputting AOVs, and the new AmbientOcclusion shader. At the end of this class, you will be really confident with the 3D world that NUKE has to offer, and these skills will really improve your workflow as an alternative way to use these features. For doing this course, I recommend you to already have the basic knowledge about NUKE interface, but if you don't, it's not a big deal, as I will walk through each example step-by-step pretty clearly. You'll see that it's just awesome to be able to do great CG things in comp without having to open the CG software. So I'm really excited to share these techniques with you guys, so let's get started.