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Introduction to 3D in NUKE 10

by Florian Girardot

In this course, you are going to learn how to work with the powerful 3D features in NUKE 10. You will build a nice 3D scene directly in NUKE while going through the important steps you need to know when using 3D in NUKE. Software required: NUKE 10.

What you'll learn

In this course, Introduction to 3D in NUKE 10, you'll get to see how to be able to do great CG things without having to open a CG software. You'll get to see how to create and import 3D geometries, how to apply shaders and lights, how to work with cameras, and render nodes. You'll also get to see some of the new features in NUKE 10 such as the rayRender, with the possibility of outputting AOVs and the new Ambient Occlusion shader. This course will walk through each example step-by-step very clearly to help beginners and experts alike. At the end of this course, you will be more confident with the 3D world that NUKE has to offer, and these skills will really improve your workflow as there are tons of ways to use these features. Software required: NUKE 10.

About the author

Florian Girardot is an artist specializing in computer graphics, compositing, video projection, and photography. He is also director of several short movies and a visual effect teacher. He worked for several companies in the world on major feature films (Puss in Boots, Madagascar 3, Despicable Me 2, Godzilla 2014 and more). Florian’s leitmotif is always to find the perfect balance between art and technologies, just to amaze people.

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