Course info
November 11, 2016
1h 36m

In this course, Introduction to 3D in NUKE 10, you'll get to see how to be able to do great CG things without having to open a CG software. You'll get to see how to create and import 3D geometries, how to apply shaders and lights, how to work with cameras, and render nodes. You'll also get to see some of the new features in NUKE 10 such as the rayRender, with the possibility of outputting AOVs and the new Ambient Occlusion shader. This course will walk through each example step-by-step very clearly to help beginners and experts alike. At the end of this course, you will be more confident with the 3D world that NUKE has to offer, and these skills will really improve your workflow as there are tons of ways to use these features. Software required: NUKE 10.

About the author
About the author

Florian Girardot is an artist specializing in computer graphics, compositing, video projection, and photography. Florian’s leitmotif is always to find the perfect balance between art and technologies, just to amaze people.

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