Get the confidence you need to be able to render easily in NUKE. In this course, NUKE Rendering, you'll learn everything about rendering in NUKE. First, you'll go from the basics on how to render your comp, to advanced information on color space management. Next, you'll go through Look Up tables, color spaces, file formats, variables, and expressions to setup your renders. Finally, you'll discover every aspect of the Write Node. By the end of this course, you'll be really confident about all the facets of rendering in NUKE. Software required: NUKE.
Florian Girardot is an artist specializing in computer graphics, compositing, video projection, and photography. Florian’s leitmotif is always to find the perfect balance between art and technologies, just to amaze people.
Course Overview Hi everyone. My name is Florian Girardot, and welcome to my course, NUKE Rendering. I'm a digital compositor and a motion designer. Some of my projects include Godzilla or Despicable Me 2. In this course you will learn everything about rendering in Nuke. You'll go from the basics on how to render your conf, to advanced information and color space management. You'll go through look-up tables, color spaces, file formats, variables and expressions to set up your renders. You'll discover every aspect of the write nodes. By the end of this course you'll be really confident about all the facets of rendering in Nuke. No more questions, no more confusions. Nuke's workflow will be yours. This course is an intermediate course, but beginners will easily follow as well. Everyone will find information in this; however, having the basics of Nuke will be better. I really hope you'll join me on this journey to learn Nuke's powerful rendering techniques at Pluralsight.