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Optimized Game Character Modeling

This course will teach you how to ensure your models have the right kinds of edge flow, detail level, and efficiency to ensure you create compelling creatures and characters that fit perfectly into your game’s performance budget.

Intermediate
3h 52m
(12)

Created by Dan John Cox

Last Updated Dec 14, 2022

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  • Course

Optimized Game Character Modeling

This course will teach you how to ensure your models have the right kinds of edge flow, detail level, and efficiency to ensure you create compelling creatures and characters that fit perfectly into your game’s performance budget.

Intermediate
3h 52m
(12)

Created by Dan John Cox

Last Updated Dec 14, 2022

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What you'll learn

Character modeling for games can be difficult when you need to pay attention to detail and performance while accounting for animation and movement. In this course, Optimized Game Character Modeling, you'll discover how to manage that balance and how to create a character model for games from scratch. First, you’ll delve into retopologizing in Maya. Then, you'll learn how to build out a body mesh while maintaining edge loops and refining edge flow. Finally, you'll master unwrapping a character for games and how to take optimizations even further. By the end of this course, you’ll have a solid understanding of how to build a clean and optimized character for development in any game. Software required: Maya.

Optimized Game Character Modeling
Intermediate
3h 52m
(12)
Table of contents

About the author
Dan John Cox - Pluralsight course - Optimized Game Character Modeling
Dan John Cox
21 courses 4.6 author rating 359 ratings

Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist.

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