Description
Course info
Level
Intermediate
Updated
Jun 1, 2012
Duration
2h 32m
Description

In this NUKE tutorial, we will learn how to use the particle system in NUKEX. Having particles directly inside our compositing package gives us an incredible new tool set for creating effects and integrating elements like never before. We will start by looking at the particle presets and how we need to work in NUKE when using particle nodes. From there, we'll begin with the particle emitter node, which is responsible for creating initial particles. After that, we will learn how to control our particles with basic 3D geometry in the particle bounce node. For most of our particle movement we'll use nodes that mimic natural forces like wind, gravity, turbulence, vortexes, and drag. After we have our particles moving nicely, we can change their properties over their lifespan using the particle curve node. To gain a higher level of control, we will use conditions, regions, and particle channels to limit the effects of our various particle nodes. Finally, we'll learn how to create particles from other particles and use expressions to control our particles at the base level. Software required: NUKEX 6.3v6.

About the author
About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Chris with Digital-Tutors. In this series of tutorials, we will learn how to use the particle system in NUKEX. Having particles directly inside our compositing package gives us an incredible new toolset for creating effects and integrating elements like never before. So we'll get started by looking at the particle presets, and how we need to work in NUKE when using particle nodes. From there we'll begin with the ParticleEmitter node, which is responsible for creating initial particles. After that we'll learn how to control our particles with basic 3D geometry with the ParticleBounce node. Now for most of our particle movement, we'll use nodes that mimic natural forces like wind, gravity, turbulence, vortices, and drag. After we have our particles moving nicely, we can change their properties over their lifespan using the ParticleCurve node. Now to gain a higher level of control, we will use conditions, regions, and particle channels to limit the effects of our various particle nodes, and really control how our nodes our interacting and working together. Finally, we'll learn how to create particles from other particles, and use expressions to control our particles at a base level. So let's get started by learning how to use the great particle presets that ship with NUKEX.