Description
Course info
Level
Intermediate
Updated
Apr 24, 2014
Duration
2h 11m
Description

In this set of tutorials, we will learn techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this course is to learn how systems can be developed to achieve more desirable results from your soft and rigid simulations. We'll start by setting up our own muscle object with the help of soft body dynamics and a few other tools native to Maya. We'll then learn how to attach our muscle system to a control rig with time-saving steps. Afterwards, we'll delve into a rigid body tool that can be implemented to save time in the setup process for rigid body simulations. We'll also have a look at nCloth and learn how it can be used to simulate rigid-type dynamics. By the end of this training, you will have the knowledge you need to develop your own performance-based dynamics systems. Software required: Autodesk, Maya 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello and welcome to Performance-Based Dynamics in Maya. I'm Delano with Digital-Tutors, an Autodesk authorized publisher and I'll be your guide as we learn techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this course is to learn how systems can be developed to achieve more desirable results from our soft and rigid body simulations. We'll start by setting up our on-muscle object with the help of soft body dynamics and a few other tools that are native to Maya. We'll then learn how to attach our muscle system to a control rig with time-saving steps. Afterwards we'll delve into a rigid body tool that can be implemented to save time in the setup process for rigid body simulations. We'll also have a look at nCloth and learn how it can be utilized to simulate rigid type dynamics. By the end of this course you'll have the knowledge you need to develop your own performance-based dynamics systems. So let's say we go ahead and get started.