Pipeline Integration with Mudbox and Maya
In this tutorial, we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Software required: Maya 2012, Mudbox 2012.
What you'll learn
In this tutorial, we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. We'll look at ways to get geometry and textures back and forth between Maya and Mudbox. We'll talk about new "Send to" features that make this process even easier. We'll also cover some of the practical scenarios you may encounter when working with these two applications. In the end, you'll have a good understanding of the great advantages you can get by using Maya and Mudbox in tandem. Software required: Maya 2012, Mudbox 2012.
Table of contents
- Importing and Exporting Geometry 11m
- Transferring Textures 8m
- Transferring Normal and Displacement Maps 11m
- Using the Send to Features in Maya and Mudbox 7m
- Creating Base Meshes in Maya 8m
- Working with UVs 7m
- Modifying and Updating Topology 7m
- Adding New Pieces of Geometry 8m
- Importing Joints and Weighting 5m