Expanded Library

Pipeline Integration with Mudbox and Maya

by Justin Marshall

In this tutorial, we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Software required: Maya 2012, Mudbox 2012.

What you'll learn

In this tutorial, we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. We'll look at ways to get geometry and textures back and forth between Maya and Mudbox. We'll talk about new "Send to" features that make this process even easier. We'll also cover some of the practical scenarios you may encounter when working with these two applications. In the end, you'll have a good understanding of the great advantages you can get by using Maya and Mudbox in tandem. Software required: Maya 2012, Mudbox 2012.

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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