Professional Series: Texturing Military Vehicles in MARI

In this course, we will talk about important concepts and workflow ideas to keep in mind as you create vehicle textures in MARI. Software required: MARI 1.3v2.
Course info
Level
Advanced
Updated
Sep 2, 2011
Duration
1h 18m
Table of contents
Description
Course info
Level
Advanced
Updated
Sep 2, 2011
Duration
1h 18m
Description

In this course, we will talk about important concepts and workflow ideas to keep in mind as you create vehicle textures in MARI. Welcome to the Professional Series for Texturing Military Vehicles in MARI, an advanced learning guide for skilled artists. This course was designed to help develop your MARI workflows, and give you some concepts to keep in mind as you go through the process of painting texture maps for your military vehicles. The objectives for this fast-paced course include looking at several different workflows and techniques for texturing a military transport. These concepts include using a layer-based approach to add flexibility to your textures and using snapshots to create variation. We won't be going step by step through an entire project, but rather talk in broad terms about some of the best ways to work and options you have for dealing with issues that may come up. Before we start, I recommend you have experience using MARI as we cover a lot of information in a shorter span of time. If you're an artist new to MARI, I recommend you check out Establishing a Solid Foundation in MARI first. From there you can look at the intermediate step-by-step project based courses that will take you through the entire process. Software required: MARI 1.3v2.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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