Professional Tips for Modeling Complex Shapes: Part 3

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software Required: Maya 2016.
Course info
Rating
(37)
Level
Advanced
Updated
Dec 4, 2015
Duration
7h 9m
Table of contents
Introduction and Project Overview
Professional Tips for Modeling Complex Shapes: Part 3
Optimizing the Maya Interface 13m Setting up Custom Maya Presets and Tools 10m Applying Custom Options for Beveling 13m Discussing Geometry Amount and Modeling Options 12m Continue Discussing Geometry Amount and Modeling Options 12m Starting Example 1 - Getting Basic Shapes 12m Finishing Example 1 - Beveling the Edges 13m Starting Example 2 - Getting Basic Shapes 12m Continuing Example 2 - Cleaning up and Adding Geometry 12m Finishing Example 2 - Beveling the Edges 11m Starting Example 3 - Getting Basic Shapes 12m Continuing Example 3 - Cleaning up and Adding Geometry 12m Finishing Example 3 - Beveling the Edges 13m Starting Example 4 - Getting Basic Shapes 13m Continuing Example 4 - Cleaning up and Adding Geometry 13m Cleaning up Booleans - Pt. 1 13m Finishing Example 4 - Beveling the Edges 10m Starting Example 5 - Getting Basic Shapes 12m Continuing Example 5 - Cleaning up and Adding Geometry 10m Finishing Example 5 - Beveling the Edges 11m Starting Example 6 - Getting Basic Shapes 12m Finishing Example 6 - Beveling the Edges 12m Starting Example 7 - Getting Basic Shapes 12m Continuing Example 7 - Cleaning up and Adding Geometry 13m Cleaning up Booleans Pt. 2 12m Adding Geometry - Pt. 1 13m Finishing Example 7 - Beveling the Edges 5m Starting Example 8 - Getting Basic Shapes 13m Continuing Example 8 - Cleaning up and Adding Geometry 13m Cleaning up Booleans Pt. 3 12m Finishing Example 8 - Beveling the Edges 8m Starting Example 9 - Getting Basic Shapes 13m Continuing Example 9 - Cleaning up and Adding Geometry 13m Cleaning up Booleans Pt. 4 12m Adding Geometry - Pt. 2 10m Beveling the Edges 12m Finishing Example 9 and Sign Off 5m
Description
Course info
Rating
(37)
Level
Advanced
Updated
Dec 4, 2015
Duration
7h 9m
Description

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software Required: Maya 2016.

About the author
About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado.

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