Professional Tips for Modeling Complex Shapes: Part 3

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. Software Required: Maya 2016.
Course info
Rating
(17)
Level
Advanced
Updated
December 4, 2015
Duration
7h 9m
Table of contents
Description
Course info
Rating
(17)
Level
Advanced
Updated
December 4, 2015
Duration
7h 9m
Description

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks. By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry. This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools. Software Required: Maya 2016.

About the author
About the author

Paul Conner is a modeler and digital sculptor based in Denver Colorado.

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