A Programmer's Guide to Game Art for Unity
Learn to develop high quality, stylized low poly models with hand-painted textures for Unity3D with Blender, Gimp or Photoshop. This art and asset creation course is delivered through a programmer's perspective.
What you'll learn
Learn to develop high quality, stylized low poly models with hand painted textures for Unity3D with Blender, Gimp or Photoshop. This course is delivered through a programmer's perspective. Alex has been a programmer first and an artist second, so he knows what it's like to be new to 3D Art, and also shows how to use programming concepts such as agile and rapid production in art and asset creation.
Table of contents
- Introduction 2m
- Gimp 3m
- Style 2m
- Reference Image 1m
- Mouse or Tablet 1m
- Background Color 1m
- Broad Strokes 2m
- Outline Layer 1m
- Flow 2m
- Sampling Color 1m
- Brush Painting 2m
- Selection Mask 2m
- Unity Scene Lighting 1m
- Depth with Highlights 4m
- Finer Details 0m
- Stone Outlines 3m
- Laying in Shadows 4m
- Stone Edge 2m
- Mixing Samples 3m
- Fresh Perspective 2m
- Even Granulaity 3m
- Fine Details 5m
- Rubble 3m
- Bake Lighting 1m
- Generate Lightmap UVs 1m
- Overview 1m
- Conclusion 1m
- Introduction 0m
- Tree Roots 7m
- Exterior Wall Fine Details 1m
- Wet Paint 4m
- Stone Dents and Cracks 1m
- Corner Dent 1m
- Radial Randomness 2m
- Breakup Stone Edge 1m
- Stone Highlights 2m
- Line Up Stone Edges 3m
- Rock Edge Fine Details 3m
- Final Detail Ambient Occlusion 1m
- Final Detail Reflection 2m
- Final Detail Shadows 2m
- Overview 2m
- Conclusion 2m