A Programmer's Guide to Game Art for Unity

Learn to develop high quality, stylized low poly models with hand-painted textures for Unity3D with Blender, Gimp or Photoshop. This art and asset creation course is delivered through a programmer's perspective.
Course info
Rating
(84)
Level
Intermediate
Updated
Feb 14, 2014
Duration
3h 11m
Table of contents
Environment Construction with Blender
Environment Texturing
Environment Texturing Part 2
Tree Modeling and Texturing
Finalizing the Environment
Description
Course info
Rating
(84)
Level
Intermediate
Updated
Feb 14, 2014
Duration
3h 11m
Description

Learn to develop high quality, stylized low poly models with hand painted textures for Unity3D with Blender, Gimp or Photoshop. This course is delivered through a programmer's perspective. Alex has been a programmer first and an artist second, so he knows what it's like to be new to 3D Art, and also shows how to use programming concepts such as agile and rapid production in art and asset creation.

Course FAQ
Course FAQ
What will I learn in this course?

In this course you will learn to develop low poly models for Unity3D with Blender, Gimp, or Photoshop.

You will also learn:

  • how to build basic models with Blender
  • UV mapping
  • Texturing with Photoshop or Gimp
  • Hand painting techniques
  • Create 3d models, texture maps, textures
  • And so much more.
What are low poly models?

Low poly is a form of art/graphics based on a series of polygonal shapes pieced together to form a subject. It is a more simplified or crude 3d model. It is often made with Blender, Gimp, or Photoshop for game engines like Unity3D.

Are there any prerequisites for this course?

You should be familiar with the Unity editor, as we will be using some of those techniques. If you need a refresher, check out this introduction to game development with Unity course.

This course is more practice than theory, since it is heavily art-based, so be prepared to apply what is being taught by practicing it.

Who should take this course?

Ultimately anyone who wants to learn art skills that are applicable to gaming and game development can take this course. But this course is taught through a programmer's perspective, and geared towards programmers, not just game artists.

About the author
About the author

Alexander has been an IT Instructor, Developer, and now President at SocialPlay inc.

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