Pushing Your Character Rigs Beyond the Basics in 3ds Max

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. Software required: Autodesk 3ds Max 2015.
Course info
Level
Intermediate
Updated
May 27, 2014
Duration
5h 40m
Table of contents
Introduction and Project Overview
Pushing Your Character Rigs Beyond the Basics in 3ds Max
Description
Course info
Level
Intermediate
Updated
May 27, 2014
Duration
5h 40m
Description

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. We'll start by learning how to build a modular system, with advanced twisting and volume capabilities that will be inserted throughout the rig to improve deformations. We'll then learn how to create our very own cage deformer to hold volume and form in geometry that is challenging to skin. We'll also learn neat topics like how to setup auto clavicle and advanced shoulder systems, animator-friendly hand rigs with multiple levels of control, and how 3ds Max can be customized so that we can work faster. By the end of this tutorial, you will have the knowledge you need to produce promising results from your character rigs in 3ds Max. Software required: Autodesk 3ds Max 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

More from the author
Introduction to Maya 2016
Beginner
10h 37m
Apr 16, 2015
Retargeting Mocap to Custom Rigs in CINEMA 4D
Intermediate
1h 8m
Apr 15, 2015
More courses by Delano Athias
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Delano with Digital-Tutors, an Autodesk authorized publisher, and I'd like to welcome you to this course, where we will learn how to push our character rigs beyond the basics in 3ds Max. Our objective for this course will be to learn how to work with 3ds Max's tools creatively to design a robust control rig with desirable results. We'll start by learning how to build a modular control system with advanced twisting and volume capabilities that will be inserted throughout the rig to improve deformations. We'll then learn how to create our very own cage deformer to hold volume and form, and geometry that's challenging to skin. We'll also learn neat topics like how to set up auto clavicle and advanced shoulder systems, how to transfer weights to separate pieces of geometry, and learn how 3ds Max can be customized in order for us to work a little bit faster. By the end of this course, you'll have the knowledge you need to produce promising results from your character rigs in 3ds Max. But enough said, let's get to it.