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Pushing Your Character Rigs Beyond the Basics in 3ds Max

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. Software required: Autodesk 3ds Max 2015.

Intermediate
5h 40m
(1)

Created by

Last Updated Jul 31, 2021

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  • Course

Pushing Your Character Rigs Beyond the Basics in 3ds Max

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. Software required: Autodesk 3ds Max 2015.

Intermediate
5h 40m
(1)

Created by

Last Updated Jul 31, 2021

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What you'll learn

In this series of lessons, we will learn how to push our character rigs beyond the basics in 3ds Max. We'll start by learning how to build a modular system, with advanced twisting and volume capabilities that will be inserted throughout the rig to improve deformations. We'll then learn how to create our very own cage deformer to hold volume and form in geometry that is challenging to skin. We'll also learn neat topics like how to setup auto clavicle and advanced shoulder systems, animator-friendly hand rigs with multiple levels of control, and how 3ds Max can be customized so that we can work faster. By the end of this tutorial, you will have the knowledge you need to produce promising results from your character rigs in 3ds Max. Software required: Autodesk 3ds Max 2015.

Pushing Your Character Rigs Beyond the Basics in 3ds Max
Intermediate
5h 40m
(1)
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