Rigging Quadrupeds in Maya 8.5

Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Software required: Maya 8.5 or higher.
Course info
Level
Intermediate
Updated
Jul 12, 2007
Duration
6h 43m
Table of contents
Introduction and Project Overview
Rigging Quadrupeds in Maya 8.5
Setting up a Display Layer and a Custom Shelf 7m Wrapping up the Custom Shelf 5m Ironing out a Solid Naming Convention 2m The Use of Groups for Scene Cleanliness and Organization 8m Beginning the Construction of the Skeleton 11m Mirroring the Joint Chain of the Left Pelvic Limb 5m Building the Thoracic Limb Joint Chain 7m Creating the Bones for the Upper Body 7m Examining the Local Rotation Axis of the Upper Body Joint Chain 3m Working on the Ears 6m Building the Tail 3m Bringing the Rig Together- the Pelvis 4m Setting up the Tail to Help Avoid Counter-keying 5m Finishing Joint Connections and Cleaning up the Scene 2m Binding the Horse 5m Exploring Wire Frame Coloring 5m Using Maya's Paint Weights Tool to Edit Influences 11m Painting Weights Around the Thorax 11m Working on Completing the Top of the Thoracic Limb 8m The Effectiveness of Maya's Component Editor for Modifying Weights 5m Fixing the Deformations of the Left Fetlock 3m Weighting the Pastern 4m Finalizing the Deformations of the Thoracic Limb 3m Bringing Our Attention to the Left Pelvic Limb 2m Adjusting the Pelvic Weights 5m Working on the Hip Bone 4m The Stifle Joint's Influence 3m Focusing on the Tarsal Joint 3m Utilizing Corrective Blend Shapes 8m Using Set Driven Keys to Tie Attributes Together 3m Weighting the Fetlock of the Pelvic Limb 5m Finishing up the Left Pelvic Limb 5m Exploring Maya's Time-saving Mirror Weights Tool 5m Starting the Process of Building Control Objects 6m Setting up the Reverse Lock Feature for the Phalangeal Joints 5m Working on the Connections of the Reverse Lock Joints 8m Building the Curves to Control the Horse's Legs 8m Continuing the Work of the Control Curves 4m Finishing the Set up of the Limb Control Curves 13m Adding the Carpal and Tarsal Controls 7m Finishing the Connections of the Knee Controls 7m The Thoracic Shoulder Controls 8m Creating the Bones for the Spline FK Back Vertebrae 4m Connecting the Spline IK 6m Constraining Clusters to the FK Driver Joint Chain 5m Starting the Controls for the Back Vertebrae 7m Joining the Upper Body Controls 3m Adding the Broken Hierarchy System 7m Setting up the Hips 7m Commencing with the Neck Rig 5m Constraining the Neck Clusters to the Neck Driver Chain 3m Setting up Control Curves for the Neck 3m Continuing the Set up of the Control Curves for the Neck Joints 8m Adding Custom Attributes to Control the Base of the Horse's Neck 5m Troubleshooting Techniques 4m Working on the Head 4m The Ear Controls 6m Starting the Tail Rig 4m Working on Control Curves to Drive the Tail 12m Finishing the Set up of the Tail 3m Adding a Visible Global Control 9m Cleaning up the Display of the Scene 4m Character and Sub-character Sets 11m A Concept for the Jaw Control 16m Establishing Influence Objects for Muscle Jiggle 13m Using Influence Objects to Get Rid of Unwanted Deformations 8m Conclusion 1m
Description
Course info
Level
Intermediate
Updated
Jul 12, 2007
Duration
6h 43m
Description

Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Perfect for intermediate artists. Popular highlights include: Constructing Effective Hierarchies; Broken Hierarchy Systems; Building Rig from Reference Skeleton; Building an FK Spline System; Incorporating MEL for Speed; Custom Shelf for Tools; Characters Sets; Sub-Character Sets; Set Driven Keys; IK Solvers for Proper Limb Functionality; Constraints; Advanced Hip Control; Painting Weights; Connection Editor; Reverse Lock System; Muscle Deformation with Influence Objects; Corrective Shapes for Mesh Deformations. Software required: Maya 8.5 or higher.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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