Rigging Quadrupeds in Maya 8.5

Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Software required: Maya 8.5 or higher.
Course info
Level
Intermediate
Updated
Jul 12, 2007
Duration
6h 43m
Table of contents
Introduction and Project Overview
Rigging Quadrupeds in Maya 8.5
Description
Course info
Level
Intermediate
Updated
Jul 12, 2007
Duration
6h 43m
Description

Learn time-saving rigging techniques and the principles of building solution-based rigs and controls for more efficient animating. Perfect for intermediate artists. Popular highlights include: Constructing Effective Hierarchies; Broken Hierarchy Systems; Building Rig from Reference Skeleton; Building an FK Spline System; Incorporating MEL for Speed; Custom Shelf for Tools; Characters Sets; Sub-Character Sets; Set Driven Keys; IK Solvers for Proper Limb Functionality; Constraints; Advanced Hip Control; Painting Weights; Connection Editor; Reverse Lock System; Muscle Deformation with Influence Objects; Corrective Shapes for Mesh Deformations. Software required: Maya 8.5 or higher.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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