Quick Start to Modeling in MODO: Volume 2

Welcome to Volume 2 of the Quick Start to Modeling in MODO, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: MODO 801.
Course info
Level
Beginner
Updated
May 11, 2014
Duration
59m
Table of contents
Description
Course info
Level
Beginner
Updated
May 11, 2014
Duration
59m
Description

Welcome to Volume 2 of the Quick Start to Modeling in MODO, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In the second volume of the Quick Start to Modeling in MODO, we'll build on the concepts covered in Volume 1. Here we'll concentrate more on using modeling tools and techniques to shape a seamless mesh, a molded weapons case in this instance. We'll learn to add edge loops strategically and extrude geometry out from a surface. We'll learn to work symmetrically and learn to find and troubleshoot issues with the model. We'll also continue to repurpose polygons from our model to create new fitted pieces. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this course. Software required: MODO 801.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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