Description
Course info
Rating
(10)
Level
Beginner
Updated
Aug 12, 2013
Duration
2h 24m
Description

Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 3. We'll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We'll learn how to work with Maya's lattice deformer to achieve very organic deformations. We'll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we'll focus on building an animator-friendly facial rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. Software required: Autodesk Maya 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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