Featured resource
Tech Upskilling Playbook 2025
Tech Upskilling Playbook

Build future-ready tech teams and hit key business milestones with seven proven plays from industry leaders.

Learn more
  • Course
    • Libraries: If you want this course, consider one of these libraries.
    • Core Tech

Quick Start to Rigging in Maya: Volume 4

Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2014.

What you'll learn

Welcome to Volume 4 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 3. We'll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We'll learn how to work with Maya's lattice deformer to achieve very organic deformations. We'll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we'll focus on building an animator-friendly facial rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. Software required: Autodesk Maya 2014.

Table of contents