Quick Start to Rigging in Maya: Volume 5

Welcome to Volume 5 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2014.
Course info
Level
Beginner
Updated
Aug 19, 2013
Duration
40m
Table of contents
Description
Course info
Level
Beginner
Updated
Aug 19, 2013
Duration
40m
Description

Welcome to Volume 5 of the Quick Start to Rigging in Maya, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in volume 4. We'll start by learning how to clean up and bake character animations, in order to lighten our files. We'll then learn how create corrective targets to refine skin deformations. We'll even learn about geometry caching, and how it can be used to optimize our scenes even further, to make it easier for other artists that will work with our files. These courses are designed to be taken in sequence so we really encourage you to start with volume 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2014.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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