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Quick Start to Rigging in MODO: Volume 1

by Delano Athias

Welcome to the Quick Start to Rigging in MODO. Software required: MODO 801.

What you'll learn

Welcome to the Quick Start to Rigging in MODO. Quick Starts are a series of specially constructed tutorials meant to be followed in sequence and include valuable exercises to reinforce learned concepts. The lesson format for these Quick Starts will be similar to other tutorials from Digital-Tutors. We'll go through MODO's Rigging Tools in a very methodical way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state. In this initial volume, we'll cover the basics of getting started with MODO's setup process. We'll learn how to parent and freeze object transformations. We'll learn how create control objects. We'll also learn how create clean joint systems and to conclude the training, we'll explore MODO's Inverse Kinematics system and use IK effectors to control the legs of our model. While building a project together, you'll be provided with valuable knowledge, and the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 3, all so you can take advantage of the periodic assignments along the way to get the full learning experience. For an additional learning resource, download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology. Software required: MODO 801.

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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