Quick Start to Rigging in MODO: Volume 2

Welcome to Volume 2 of the Quick Start to Rigging in MODO, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: MODO 801.
Course info
Level
Beginner
Updated
Sep 14, 2014
Duration
59m
Table of contents
Description
Course info
Level
Beginner
Updated
Sep 14, 2014
Duration
59m
Description

Welcome to Volume 2 of the Quick Start to Rigging in MODO, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 1. We'll start by learning how to work with MODO's Spline Deformer to produce flexible deformations. We'll then learn how to skin geometry to a skeleton, and to conclude the training, we'll learn how to paint weights in order to improve the quality of our skin deformations. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: MODO 801.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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