Quick Start to Unreal Engine 4: Volume 1

Welcome to Volume 1 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Unreal Engine 4.3.
Course info
Rating
(114)
Level
Beginner
Updated
Aug 14, 2014
Duration
1h 9m
Table of contents
Description
Course info
Rating
(114)
Level
Beginner
Updated
Aug 14, 2014
Duration
1h 9m
Description

Welcome to Volume 1 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this series of tutorials we'll run through the basics of creating scenes in Unreal Engine 4. We'll start off by learning how to create and open projects. Then we'll learn how to import game assets from a 3D package. After that we'll learn how to create a master material which will serve as the base for our material instances. Finally, we'll talk about how to bring our props into the level and begin the process of set dressing. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this Volume and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience. Software required: Unreal Engine 4.3.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi I'm Josh with Digital-Tutors, and welcome to Quick Start to Unreal Engine 4 Volume 1. In this series of tutorials, we'll run through the basics of creating scenes in Unreal Engine 4. We'll start off by learning how to create and open projects, then we'll learn how to import game assets from a 3D package. After that, we'll learn how to create a master material, which will serve as a base for our material instances. Finally, we'll look at how to bring our props into the level and begin the process of set dressing. Now while following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume, and these assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. Now these courses are designed to be taken in sequence, so we really encourage you to start with this volume and proceed all the way through volume 3, taking advantage of the periodic assignments along the way to get the full learning experience. So with that said, let's begin.