Quick Start to Unreal Engine 4: Volume 3

Welcome to Volume 3 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Unreal Engine 4.3.
Course info
Rating
(17)
Level
Intermediate
Updated
Aug 28, 2014
Duration
57m
Table of contents
Description
Course info
Rating
(17)
Level
Intermediate
Updated
Aug 28, 2014
Duration
57m
Description

Welcome to Volume 3 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this series of tutorials we'll discuss how to create interactivity using Blueprints. We'll start out by learning about the basics of creating blueprints. Then we'll jump right into learning how to set up inputs for player movement. After that, we'll create a class blueprint that will serve as our character and script its movement using Blueprints. Then we'll wrap up the training by learning how to interact with objects and how to create simple logic for our games. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1, and take advantage of the periodic assignments along the way to get the full learning experience. Software required: Unreal Engine 4.3.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(Music) Hi, I'm Josh with Digital-Tutors, and welcome to Quick Start to Unreal Engine 4, Volume 3. In this series of tutorials, we'll discuss how to create interactivity using blueprints. We'll start out by learning the basics of creating blueprints, and then we'll jump right into learning how to set up inputs for player movement and after that, we'll create a class blueprint that will serve as our character and script its movement using blueprints. Then we'll wrap up the course by learning how to interact with objects and how to create simple logic for our games. Now, while following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques that you've learned and apply them in a different way to your own work. Now with this in mind, you'll be presented with an assignment immediately following each volume, and these assignments will challenge you to take the skills that you learned in a particular volume and apply them to a different asset. Now these courses are designed to be taken in sequence, so we really encourage you to start with volume one proceed all the way to volume three, and taking advantage of the period assignments along the way, to get the full learning experience. So with that said, let's go ahead and get started