Rendering Low Resolution Environments in Maya
In this Maya tutorial we will explore a variety of techniques for creating realistic lighting which can also convey a sense of mood and atmosphere within Maya. Software required: Maya 2011.
What you'll learn
In this Maya tutorial we will explore a variety of techniques for creating realistic lighting which can also convey a sense of mood and atmosphere within Maya. Throughout these lessons we will learn how to use lights and shading network modifications to create the appearance of real light sources, as well as using lights to call attention to particular areas of our scene. This course will be placing emphasis on efficient rendering practices, and some guidelines that you can use in your day-to-day work to help your renders proceed as quickly as possible. We will also take some time to learn how volume primitives and 3D textures in Maya can be used to create complex volumetric effects within our scene. Software required: Maya 2011.
Table of contents
- Placing Initial Light Sources in the Scene 5m
- Using the Attribute Spread Sheet to Control Multiple Lights 13m
- Using Tone Mapping and Gamma Correction in Maya 8m
- Creating a Shading Network to Mimic Light Sources 8m
- Creating Glow Maps for the Cooling Tubes 6m
- Adding Light Sources Underneath the Cryogenic Pods 7m
- Building Glow Maps for the Pod Platform 7m
- Illuminating the Central Pod Platform 10m
- Creating Light Sources Along the Walls of Our Room 11m
- Using Light Linking to Control Illumination Results 8m
- Creating Glow Maps for the Floor 8m
- Creating Bump Maps for the Floor 13m
- Placing Secondary Light Sources Within the Room 8m
- Using Volume Primitives in Maya 5m
- Rendering Volumetric Steam and Smoke in Maya 11m
- Placing Final Light Sources Throughout Our Room 9m
- Boosting the Rendered Quality of Our Maya Scene 12m
- Adding Ambient Occlusion to Maya Shaders 12m
- Making Final Adjustments to the Scene 11m