Rendering with Maya Toon

Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Software required: Maya 7.
Course info
Level
Intermediate
Updated
Mar 14, 2006
Duration
3h 43m
Table of contents
Introduction and Project Overview
Rendering with Maya Toon
Using the Solid Color Toon Shader 2m Using the Light Angle Two Tone Shader 3m Using the Shaded Brightness Two Tone Shader 4m Using the Shaded Brightness Three Tone Shader 2m Using the Dark Profile Shader 5m Using the Rim Light Fill Shader 3m Using the Circle Highlight Fill Shader 3m Introduction to the Ramp Shader 10m Working with Transparency and Incandescence in the Ramp Shader 6m Working with Ambient Color; Bump Mapping and Forward Scatter 6m Adjusting the Specularity Attributes on the Ramp Shader 6m Working with Reflectivity and Environment Attributes 5m Using Shadow Controls on the Ramp Shader 4m Building Your Own Three Tone Automated Shader 5m Modifying the Three Tone Shader to a Four Tone Automated Shader 8m Creating a Custom Shader Network for a Banded Look 4m Overview of Maya Toon Lines 7m Introduction to the Basic Attributes of the Pfxtoon Node 12m Working with Profile Lines and Their Attributes 5m Adjusting the Border Line Attributes 6m Creating Wireframe Render Effects Using Crease Lines 7m Setting up Intersection Lines Between Multiple Surfaces 6m Customizing the Line Width Using Curvature Based Width Scaling 6m Working with Screenspace Width Control 4m Using a Paint Effects Brush on the Toon Outline 5m Using the Modifier on the Toon Outlines 4m Using the 3D Paint Tools to Paint Attribute Values 3m Creating a Cartoon Sun 4m Stacking Multiple Toon Outlines 4m Creating a Streak Effect on the Character 5m Painting the Toon Outline to Match the Surface of the Object 10m Working with Particles and Toon Outlines 5m Using Intersection Lines to Create Particle Generators 4m Creating a Custom Crosshatch Toon Shader 3m Building a Stipple Toon Shader 8m Project Part 1: Building the Shaders for the Character's Skin and Clothes 8m Project Part 2: Creating Shaders for the Boots and Hair 6m Project Part 3: Building the Toon Eyes 8m Project Part 4: Building the Toon Outlines for the Character 9m Tips / Tricks: Working with Toon and Multiple Cameras 7m Tips / Tricks: Rendering Fluids with Toon Rendering 2m
Description
Course info
Level
Intermediate
Updated
Mar 14, 2006
Duration
3h 43m
Description

Easily learn Maya Toon and achieve the look of traditional 2D cartoons and comic books with over 3.5 hours of project-driven training. Ideal for beginner to intermediate users. Popular highlights include: Custom Toon Shaders; Shader Network Creation; Toon Outlines; Toon Outline Attributes; Paint Effects; Converting Toon to Polygons; Crosshatching and Stippling; Particle Dynamics; Profile Lines; Border Lines; Creases; Intersection Lines. Software required: Maya 7.

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About the author

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