Course info
May 3, 2010
2h 18m

In this Softimage tutorial, we will share techniques and workflows that you can use within Softimage to drastically improve the speed, quality, and flexibility of your rendering pipeline. During the course of these tutorials, we will discuss critical rendering topics such as High Dynamic Range (HDR) image-based lighting, tone mapping, gamma correction, as well as color profile management for your various textures. From there we will discuss the process of breaking up our render into multiple passes using Render Channels, as well as learn how to write any type of color information into our own custom render channel buffers. Once we have rendered out our passes, we will learn how Softimage's built-in, node-based compositing system can allow us to make significant changes to our rendered result. Software required: Softimage 2010 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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