In this Softimage tutorial, we will share techniques and workflows that you can use within Softimage to drastically improve the speed, quality, and flexibility of your rendering pipeline. Software required: Softimage 2010 and up.
In this Softimage tutorial, we will share techniques and workflows that you can use within Softimage to drastically improve the speed, quality, and flexibility of your rendering pipeline. During the course of these tutorials, we will discuss critical rendering topics such as High Dynamic Range (HDR) image-based lighting, tone mapping, gamma correction, as well as color profile management for your various textures. From there we will discuss the process of breaking up our render into multiple passes using Render Channels, as well as learn how to write any type of color information into our own custom render channel buffers. Once we have rendered out our passes, we will learn how Softimage's built-in, node-based compositing system can allow us to make significant changes to our rendered result. Software required: Softimage 2010 and up.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] I'm kind of digital tutors and Autodesk Rice publisher. In this course, I'm gonna be sharing with you some techniques and work clothes that you can use within soft image to really improve your rendering pipeline. Now, during the course of these lessons, we're gonna be discussing some critical rendering topics such as high dynamic range. Image based lighting will also talk about tone mapping, gamma correction as well as color profile management for your various textures. Then from there, we're gonna discuss the process of breaking up a renders into multiple passes using render channels, and will also learn how you can write really any type of color information into our own custom render channel lovers. Now, once we've rented out, our different passes will learn how soft much is built in no based compositing system will allow us to really make some significant changes to a rented result. Now I will mention that this course is really gonna be intended for user's who already have at least some rendering experience. So if you're still very new delighting and still new to rendering in general, I would highly recommend that you view digital tutors introduction toe lighting course as well is the introduction to metal rate course before proceeding any further with this one. So if you're ready, we'll go ahead and get started in the next lesson.