Have you ever wondered how to fully integrate a CG asset to a backplate? In this course, Lighting VFX Workflows in Katana and RenderMan, you'll learn how to efficiently use those software packages in conjunction with NUKE 11 to integrate any CG asset to a backplate. First, you'll discover how to stitch and prepare the HDRI to be used on Katana. Next, you'll explore how to match the lighting on Katana to the corresponding lighting on set. Finally, you'll cover how to quickly calibrate the lighting of your renders in NUKE and bring back that information to Katana for the final render. When you're finished with this course, you'll not only be able to integrate any asset to your plates, but also develop a solid VFX lighting workflow. Software required: Katana 2.6, RenderMan 21, NUKE 11, and Maya 2017.
Course Overview Hi everyone. My name is Miguel Lleras, and welcome to my course, Lighting VFX Workflows with Katana and RenderMan 21. I'm a Look dev lighting artist and compositor with experience in film and animation. In this course, we're going to integrate a CG role to a back plate using an HGR image. Some of the familiar topics that we will cover include generating an HDR based on several image captures, HDRI clean up processes, additionally, we're going to create a simple, but efficient Katana lighting template, and use Nuke to quickly and efficiently match the render to the backplate. By the end of the course, you will know how to use a professional VFX workflow light and integrate your own CG asset to any back plate. Before beginning the course, you should be familiar with general CG lighting and rendering concepts, as well as with Katana, RenderMan, and Nuke. I hope you join me on the Lighting VFX Workflows with Katana and RenderMan course, at Pluralsight.