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Retopologizing a High-resolution Sculpt for Games in 3D-Coat

by Shane Olson

During this tutorial, we will build a game-res mesh from a high-res sculpt. Software required: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4.

What you'll learn

During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag. Software required: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4.

About the author

Shane Olson has been in the Video Games Industry for over 14 years. He has worked at several high-end studios such as Sony and Acclaim, and now resides as a Senior Character Artist at Avalanche Software which is a part of Disney Interactive. Shane has contributed to two books on character modeling. Shane has a broad range of skills, like Digital Sculpting, Modeling, Rigging, Animation, and Texturing. When he's not Sculpting, Shane loves spending time with his family, and friends.

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