Retopologizing a High-resolution Sculpt for Games in 3D-Coat

During this tutorial, we will build a game-res mesh from a high-res sculpt. Software required: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4.
Course info
Level
Advanced
Updated
May 20, 2013
Duration
1h 47m
Table of contents
Description
Course info
Level
Advanced
Updated
May 20, 2013
Duration
1h 47m
Description

During this tutorial, we will build a game-res mesh from a high-res sculpt. We will then transfer the high-res detail so our game model looks as close as possible to our high-res character. We will start by retopologizing our character in 3D-Coat, then we will create UVs in 3D-Coat. Next, we will transfer all of the maps using TopoGun. Finally, we will view our final result in Marmoset Toolbag. Software required: ZBrush 4R4, 3D-Coat 3.7, TopoGun 2 W64, Photoshop CS4.

About the author
About the author

Shane Olson has been in the Video Games Industry for over 14 years.

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