Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

In this tutorial, we will make a low-poly robot, texture it, and then rig it. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.
Course info
Level
Advanced
Updated
Jul 1, 2013
Duration
8h 9m
Table of contents
Introduction and Project Overview
Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop
Robot Design Exploration 5m Additional Floater Placement 10m Refining Floaters on the Arm 7m Refining Floaters on the Leg 7m Colorizing Parts 12m Grouping the High-poly Parts 10m Creating the Low-poly Joints and Arm 10m Creating the Finger Joints and the Leg 10m Creating the Pelvis and the Rest of the Leg 10m Creating the Palm of the Robot 9m Creating the Fingers and the Eye 11m Creating the Jaw and Finishing the Eye 10m Finishing the Jaw Piece 10m Creating the Helmet 12m Unwrapping the Chest 11m Unwrapping the Pelvis and Limbs 10m Unwrapping the Joints and the Palm 11m Unwrapping the Eye 10m Unwrapping the Jaw and the Fingers 10m Unwrapping the Helmet 11m Organizing the UVs 7m Packing the UVs 12m Final Touches on the UVs 7m Checking the High-poly 10m Preparing the Meshes for Baking 8m Exporting the Meshes 3m Baking the Normal Map 12m Mirroring the Low-poly Geometry 10m Extracting Texture Information 9m Importing the Robot into Marmoset Toolbag 4m Texture Wrapping in 3ds Max 12m Organizing the Textures 9m Painting the Bolts 10m Texturing the Eyes and the Leg 10m Texturing on the Arm 10m Adding Texture Detail 11m Adding Highlight Detail 10m Adding the Robot in Mudbox 10m Preparing the Texture for Projection 6m Texture Projection in Mudbox 11m Extracting Normal Map Detail 9m Refining the Diffuse Texture 7m Applying the Final Textures Inside 3ds Max 8m Creating Different Variations of the Robot 11m Blocking the Base of the Rig 10m Blocking the Fingers of the Rig 11m Finishing and Testing the Rig 7m Rigging the Robot 10m Adding Spline Controllers to the Rig 11m
Description
Course info
Level
Advanced
Updated
Jul 1, 2013
Duration
8h 9m
Description

In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons, you will see a proven process of turning a high-poly robot piece that we have into a low-poly piece. We'll take a look at working with floater geometry and fixing our high-poly, then we'll move on to low-poly retopology of the robot. From there, our next goal will be to make the UVs of the robot. Then, we will get to the texturing stage, where we'll go into different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from this robot. Finally, you will have an overall idea of how to rig your creation using the CAT rig system inside of 3ds Max. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.

About the author
About the author

Valentin Yovchev have worked as a 3d visualizer, and created two character models of creatures and robots for the game industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone. My name is Valentin Yovchev and I'm a 3D generalist for a game industry for five years now. Currently I'm located in Bulgaria, but quite recently I worked in Palma de Mallorca, Spain. There I was a 3D generalist in a company called Kitmaker. So, in this training we're going to focus on different ways of how we can create our low poly robot. We're going to start, first of all, exploring our high poly which we have provide. So after that we're going to move on and we're going to change few basic things on it. We're going to add additional floaters using the existing ones. From there on we're going to move on and we're going to start to create the low poly mesh for the entire robot. From there on we're going to move on here. We're going to wrap those parts after that we're just going to start baking the textures, making the UVs. Also we'll explore different ways how we can create different versions of this robot and different robots using the parts from this one. Also in the end of this training we're going to rig this robot as well and I'm going to show you how can quickly animate it. So I hope this training will be helpful for you guys. Let's get started.