Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop

In this tutorial, we will make a low-poly robot, texture it, and then rig it. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.
Course info
Level
Advanced
Updated
Jul 1, 2013
Duration
8h 9m
Table of contents
Introduction and Project Overview
Creating and Rigging a Low Poly Robot in 3ds Max and Photoshop
Description
Course info
Level
Advanced
Updated
Jul 1, 2013
Duration
8h 9m
Description

In this tutorial we will make a low-poly robot, texture it, and then rig it. Throughout these lessons, you will see a proven process of turning a high-poly robot piece that we have into a low-poly piece. We'll take a look at working with floater geometry and fixing our high-poly, then we'll move on to low-poly retopology of the robot. From there, our next goal will be to make the UVs of the robot. Then, we will get to the texturing stage, where we'll go into different programs to create the texture look that we want for our robot. Also, you will see how to make different variations of robots using the parts from this robot. Finally, you will have an overall idea of how to rig your creation using the CAT rig system inside of 3ds Max. Software required: 3ds Max, ZBrush, Photoshop, Mudbox, xNormal, Marmoset Toolbag, CrazyBump.

About the author
About the author

Valentin Yovchev have worked as a 3d visualizer, and created two character models of creatures and robots for the game industry.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone. My name is Valentin Yovchev and I'm a 3D generalist for a game industry for five years now. Currently I'm located in Bulgaria, but quite recently I worked in Palma de Mallorca, Spain. There I was a 3D generalist in a company called Kitmaker. So, in this training we're going to focus on different ways of how we can create our low poly robot. We're going to start, first of all, exploring our high poly which we have provide. So after that we're going to move on and we're going to change few basic things on it. We're going to add additional floaters using the existing ones. From there on we're going to move on and we're going to start to create the low poly mesh for the entire robot. From there on we're going to move on here. We're going to wrap those parts after that we're just going to start baking the textures, making the UVs. Also we'll explore different ways how we can create different versions of this robot and different robots using the parts from this one. Also in the end of this training we're going to rig this robot as well and I'm going to show you how can quickly animate it. So I hope this training will be helpful for you guys. Let's get started.