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Rigid Body Tips and Tricks in Maya 8.5

by Sunder Iyer

In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya This lesson breathes new life into an old rigid body solver as we will learn about some basic workflow issues including the concept of standing and proxy objects. Software required: Maya 8.5 and up.

What you'll learn

In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya. This lesson breathes new life into an old rigid body solver as we will teaches about some basic workflow issues including the concept of standing and proxy objects. We will also spend time learning how to set-up rigid body clones, use rigid bodies on characters, and utilize MEL to solve different rigid body problems. Software required: Maya 8.5 and up.

About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds. Throughout his career, Sunder has earned degrees in computer information science, multimedia & game design, as well as 3D character animation. He's fully devoted to providing breathtaking and out-of-the-norm experiences to as many people as possible. With a powerful skillset in Houdini and years of educational clout, Sunder aims to give understandable solutions to complex to... more

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