Rigid Body Tips and Tricks in Maya 8.5

In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya This lesson breathes new life into an old rigid body solver as we will learn about some basic workflow issues including the concept of standing and proxy objects. Software required: Maya 8.5 and up.
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
1h 21m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 4, 2009
Duration
1h 21m
Description

In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya. This lesson breathes new life into an old rigid body solver as we will teaches about some basic workflow issues including the concept of standing and proxy objects. We will also spend time learning how to set-up rigid body clones, use rigid bodies on characters, and utilize MEL to solve different rigid body problems. Software required: Maya 8.5 and up.

About the author
About the author

Originally from Lagos, Nigeria, Sunder has made great headway in both the interactive game design and 3D animation worlds.