Scanning 3D Models from Photos in 123D Catch and 3ds Max

In this tutorial, we will learn how to create a highly-detailed reproduction of an object, starting from a simple scan created with your own camera. Software required: 123D Catch, TopoGun 2, 3ds Max 2013, UVLayout, Mudbox 2013, Photoshop CS6, ZBrush 4R4.
Course info
Level
Advanced
Updated
Mar 18, 2013
Duration
4h 26m
Table of contents
Description
Course info
Level
Advanced
Updated
Mar 18, 2013
Duration
4h 26m
Description

In this tutorial, we will learn how to create a highly-detailed reproduction of an object, starting from a simple scan created with your own camera. We will start shooting several images of a shoe, and we'll load those images into 123D Catch, which will compute those images (using a cloud computing system) and create a complete, scanned model of the shoe in a few minutes. After that, we'll remodel the entire shoe starting from the scanned model. We will be using a combination of TopoGun for the base modeling part and 3ds Max for the creation of the complete model and all the different pieces of the shoe. Later on, we'll go into Mudbox, where we'll project the scanned details on top of the new, clean mesh and use those details as guide reference. We'll proceed with the final parts of the tutorial in ZBrush, adding all the fine details such as wrinkles, stitches, logos, and more. Software required: 123D Catch, TopoGun 2, 3ds Max 2013, UVLayout, Mudbox 2013, Photoshop CS6, ZBrush 4R4.

About the author
About the author

Cristian Spagnuolo is an Italian freelance 3D Artist with over eight years of professional experience.