In this Maya tutorial, we'll go through some of the model preparation steps and talk about some of the current limitations of the Maya sculpting tools. Historically, sculpting tools have been lacking in Maya with things like soft selection and the Artisan tools being our only options. Now with Maya, we have the ability to use all of the great sculpting tools we're used to from Mudbox, right inside the application. We'll learn to set up our sculpt tools and take a look at what the different tools can do. We'll explore the Grab tool for quickly shaping a model. We'll learn about the Wax and Scrape tools for adding and cutting away material. We'll learn to make cuts using the Knife tool and bring out existing details with the Amplify tool. We'll finish up by talking about using Freeze to protect geometry from unwanted strokes and using the sculpt tools to create blendshapes. By the end of this Maya training, you'll be able to start using the powerful sculpting tools on your own projects. Software required: Maya 2016.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.