Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. You can see how the tools work as you follow along and sculpt a particular model with your tutor. The real power, however, comes from being able to take the techniques you've learned and apply them in different ways to different projects. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of ZBrush sculpting exercises. Each exercise will consist of three lessons covering topics from the sculpting pipeline to zsphere armature creation. In the first lesson of each exercise, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise. This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise, but we encourage you not to look at those if possible. These exercises are really your opportunity to practice what you've learned and gain the confidence that only comes through repetition and being able to address any issue that might come up. Get started today or learn more about Skill-builder tutorials. Software required: ZBrush 4R5, Maya 2013.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.