Creating Hand Painted Textures in Substance Painter

In this course, you'll learn techniques that will allow you to create beautiful and believable painterly textures with nothing but a base color map. Software required: Substance Painter 2.5.
Course info
Rating
(10)
Level
Intermediate
Updated
Jul 12, 2017
Duration
3h 53m
Table of contents
Course Overview
Creating a Flat Color Base
Painting Worn Metal Darks
Painting Worn Metal Highlights
Painting Wood and Organics
Description
Course info
Rating
(10)
Level
Intermediate
Updated
Jul 12, 2017
Duration
3h 53m
Description

Flat, painterly textures have been used as a way around technical limitations in video games for years, but with some care and the right techniques they can really take on a unique and valid look of their own. In this course, Creating Hand Painted Textures in Substance Painter, you'll learn how to make something look beautiful and believable while relying entirely on what we can do in our base color map. First, you'll explore how to create realistic looking metal effects without any real reflections to depend on. Next, you'll learn how to paint believable weather and grime. Finally, you'll cover techniques for creating organic surfaces, such as stylized wood and fruit. By the end of this course, you'll be making your own beautiful painterly textures with an understanding of the concepts and just one brush. Software required: Substance Painter 2.5.

About the author
About the author

At an early age Nathan Glemboski knew that he wanted to be an animator. Through his teen years he worked in Animation Master on various indie game projects until he attended Animation Mentor in 2007. After graduating in 2009 he moved to Tulsa, OK to work at Steelehouse Productions as a character animator. His passion for animation is only matched by his excitement for the budding VR industry and it’s potential for character animation.

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