Swords and Shovels: Character Inventory System

Working with real-world game assets, you'll be examining the process of creating inventory storage for item loot drops. You'll extend the system by investigating visual displays and triggering the items used.
Course info
Level
Intermediate
Updated
May 16, 2018
Duration
1h 42m
Table of contents
Description
Course info
Level
Intermediate
Updated
May 16, 2018
Duration
1h 42m
Description

Have you ever wanted to be able to make your own games? If you'd like to enter into the world of game programming, then this is the course for you. In this course, Swords and Shovels: Character Inventory System, you'll learn the process of creating a loot spawn and item system for your games. First, you'll explore how to create a dictionary for item drops. Then, you'll determine how to create and connect UI elements for inventory display. Finally, you will discover the connection to other systems such as Character Stats, Item Pick Ups, Game Managers, and more. By the end of this Unity course, you'll have a solid understanding of how to create and implement an effective inventory system into your game. Software required: Unity.

About the author
About the author

Christopher Pellow is a game designer, 3D artist/animator, programmer, and instructor. He's taught at Fanshawe College in various programs: video game design, interactive media and design, and post-graduate 3D animation and character Design. He was part of the curriculum development team for the advanced diploma program for video game design.

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