Texturing Low Polygon Game Characters in Photoshop

In this series of tutorials, we cover the fundamentals of texturing characters in Photoshop. Software required: 3ds Max 2012, Photoshop CS4.
Course info
Level
Intermediate
Updated
Jun 1, 2012
Duration
11h 39m
Table of contents
Introduction and Project Overview
Texturing Low Polygon Game Characters in Photoshop
Unwrapping the Head 11m Unwrapping the Torso 6m Unwrapping the Arms and Legs 7m Unwrapping the Hands 11m Unwrapping the Final Pieces of the Body 9m Unwrapping the Shoulder Armor and Chest Plate 12m Unwrapping the Gloves and the Helmet 8m Unwrapping the Belt 12m Unwrapping the Knee and Hip Guards 8m Unwrapping the Axe 12m Consolidating Our UV Clusters 15m Setting up Our UVs in Photoshop 7m Sketching the Features of the Face and Torso 14m Sketching the Features of the Arms and Legs 14m Applying the Sketch Texture to the Model 6m Blocking in the Highlights of the Body 5m Blocking in the Shadows of the Face 15m Refining the Face 13m Adding Warmth to the Face 13m Adding Stubble to the Face 9m Finalizing the Face 13m Adjusting Skin Tone 2m Blocking the Shadows of the Torso 12m Refining the Chest Texture 11m Blending the Back Texture 13m Adding Warmth to the Torso 11m Blocking in the Texture of the Arms 9m Refining the Texture of the Arms 13m Adding Warmth to the Arms 14m Blocking and Refining the Leg Texture 12m Finishing the Leg Texture 10m Blocking in the Colors of the Hand 14m Finishing the Texture of the Hand 13m Identifying Possible Issues While Texturing 4m Texturing the Foot 13m Texturing the Undergarment 9m Creating the Texture for the Ear 15m Texturing the Eye 8m Creating the Asymmetrical Elements of the Face 15m Fixing Seams 16m Retrieving Our Texture from Our 3D File 1m Creating the Texture for the Chest Plate 12m Painting the Design of the Chest Plate 12m Creating the Texture of the Helmet 17m Creating the Values for the Knee Pads 9m Creating the Leather for the Shoulder Armor 14m Finishing the First Set of Armor Texture 8m Creating the Values of the Skull for the Belt 15m Creating the Values for the Horns 10m Creating the Values for the Belt 14m Finishing up the Belt 10m Laying Down the Values for the Hip Guards 16m Creating the Texture for the Gloves 13m Painting the Cloth Elements of the Belt 11m Blocking in Color for the Armor 6m Finalizing the Color of the Armor 10m Sketching the Straps for Our Armor 16m Texturing the Straps 12m Creating Buckles for the Straps 14m Creating the Texture for the Axe Head 10m Creating the Texture for the Axe Handle 4m
Description
Course info
Level
Intermediate
Updated
Jun 1, 2012
Duration
11h 39m
Description

In this series of tutorials, we cover the fundamentals of texturing characters in Photoshop. We will start off by setting up our Photoshop document in a way that will be optimal for texture painting. Then we'll start laying down our base colors, highlights, and shadows. Once we're happy with our color selection, we'll continually refine the textures until we're happy with the result. Software required: 3ds Max 2012, Photoshop CS4.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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