Create a stylized weapon while learning how to create realistic textures in Quixel SUITE 2, such as fabric, metal, and wood. Software required: 3ds Max 2015, Photoshop CC, Quixel Quixel SUITE 2, Marmoset Toolbag 2, xNormal.
Work on your texturing techniques in Quixel SUITE 2 while creating a high-quality animated weapon. Throughout this course, Texturing a Stylized Weapon in Quixel SUITE 2, you will learn how to texture a stylized weapon. First, you'll use 3ds Max and ZBrush to create a low-poly mesh. Next, you'll work with xNormal to bake the detail and clean up the baked maps. Finally, in Quixel SUITE 2, you'll create different textures for the weapon, including fabric, metal, and wood, finishing with a polished render of a weapon. By the end of this tutorial, you will not only have a high-quality render of a weapon, but you'll also have a better understanding of how to effectively and quickly texture your future projects in Quixel SUITE 2. Software required: 3ds Max 2015, Photoshop CC, Quixel Quixel SUITE 2, Marmoset Toolbag 2, xNormal.
Introduction and Project Overview Hi everyone, my name is Alex Jerjomin. I'm an environment artist at Lionhead Game Studios. My current and latest projects included Fable Legends, Kinect Sports Rivals, and Epic Mickey 2. In this course, we're going to learn how to texture stylized games assets using Quixel SUITE 2. Some of the key takeaways from watching this course will include preparing and exporting sculpted asset for bake, creating low polygon mesh using 3ds Max and ZBrush, making different maps in xNormal, generating physical-based materials using Quixel SUITE 2, and finally creating a nice render using Marmoset. By the end of this training, you will be able to create your own stylized textures using Quixel SUITE 2. I'm excited to share these techniques with you, so sign in, sign up, and let's get started.