Texturing with ZBrush

Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Software required: ZBrush 3.1 and up.
Course info
Level
Intermediate
Updated
Aug 16, 2007
Duration
3h 44m
Table of contents
Description
Course info
Level
Intermediate
Updated
Aug 16, 2007
Duration
3h 44m
Description

Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush. Popular highlights include: Importing Geometry into ZBrush; Working with Morph Targets; Image-based Texture Painting; Hand-painting Texture Maps; Sculpting on Multiple Subdivision Levels; Controlling Stroke Attributes; Creating Custom Alpha Brushes; Utilizing Layers to Localize Detail; Using Stencils for Sculpting Details; Tuning Alpha Brushes; Simulating Effects of Weight & Gravity; Polypainting Techniques; Painting with Depth and Color Simultaneously; Painting Detail Cavity Masking; Using ZMapper and Displacement Exporter; Generating Normal and Displacement Maps; Using Normal and Displacement Maps in Primary 3D App. Software required: ZBrush 3.1 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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