Texturing with ZBrush
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Software required: ZBrush 3.1 and up.
What you'll learn
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush. Popular highlights include: Importing Geometry into ZBrush; Working with Morph Targets; Image-based Texture Painting; Hand-painting Texture Maps; Sculpting on Multiple Subdivision Levels; Controlling Stroke Attributes; Creating Custom Alpha Brushes; Utilizing Layers to Localize Detail; Using Stencils for Sculpting Details; Tuning Alpha Brushes; Simulating Effects of Weight & Gravity; Polypainting Techniques; Painting with Depth and Color Simultaneously; Painting Detail Cavity Masking; Using ZMapper and Displacement Exporter; Generating Normal and Displacement Maps; Using Normal and Displacement Maps in Primary 3D App. Software required: ZBrush 3.1 and up.
Table of contents
- Setting Options in ZBrush Before Importing Geometry 6m
- Defining Large Wrinkles on the Rhino 11m
- Sculpting a Base Skin Texture 10m
- Creating Custom ZBrush Alphas in Photoshop 6m
- Using Stencils and 3D Layers to Sculpt Detail 8m
- Using Hand-sculpting Techniques to Emphasize Wrinkles 10m
- Using the Projection Master to Create Additional Wrinkles 10m
- Accentuating the Wrinkles for the Mouth and Ears 12m
- Adding High-frequency Details to the Facial Area 9m
- Sculpting Detailed Wrinkles into the Rhino's Body 15m
- Layering Additional Wrinkles Over the Rhino's Body 9m
- Sculpting Imperfections into the Rhino's Horn 11m
- Overview of Polypainting in ZBrush 3 8m
- Painting Color Onto the Mouth, Eyes, and Ears 7m
- Adding Color and Texture to the Rest of the Body 14m
- Building the Textures for the Rhino's Horns 16m
- Utilizing Cavity Masks to Paint Skin Wrinkles Onto the Textures 8m
- Converting and Exporting Polypaint as a 2D Texture 7m
- Generating Normal Maps and Displacement Maps 15m
- Mapping Images as Textures in ZBrush 7m
- Setting up Displacement Maps in Maya 14m
- Setting up Displacement Maps in Softimage 10m