Transforming Robot Production Pipeline Volume 9: Lighting and Rendering
In this Professional Series course, we will explore of some the techniques and concepts used during the lighting and rendering of our transforming robot project. Software required: Maya 2012.
What you'll learn
In this Professional Series course, we will explore some of the techniques and concepts used during the lighting and rendering of our transforming robot project. In Volume 9 of this 'Transforming Robot Production Pipeline' series, we will discuss the techniques that were used and some of the issues that were encountered during the lighting and rendering of this transforming robot project. We will look at how we went about matching the lighting between our CG and live-action elements, setting up our materials and textures, and rendering all of the passes and other information that our compositing artists will be using during Volume 10 of this series. Software required: Maya 2012.
Table of contents
- Setting up Initial Lighting 8m
- Rendering in Linear Color Space 5m
- Incorporating Bounced Illumination from Our Live-action Plate 12m
- Connecting MARI Textures to the Truck and Robot 20m
- Preparing the Scene for Multi-pass Rendering 5m
- Setting up Basic Render Layers and Passes 12m
- Setting up Specialized Render Layers 15m
- Motion Vectors and Frame Offsets 8m
- Outputting Final Rendered Passes 8m