Learn how to create advanced fluid effects in Maya resulting in extraordinary realism with 3.5 hours of interactive training. Great for intermediate and advanced users. Popular highlights include: Realistic Fire and Smoke Effects; Navier-Stokes Fluid Solvers; Spring Mesh Fluid Solvers; Interacting Fluids with Particles; Fluid Container Properties; Expression-controlled Fluids; Advanced Heat Dynamics; Combustible Fluids; Soft Surface Simulations; Realistic Liquid Simulations; and Converting Fluids to Polygons. Software required: Maya 6 Unlimited or higher.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hi, and welcome to the Digital-Tutors Advanced Fluid Effects training kit. In this kit we're going to be covering a lot of aspects of Maya Fluids, and some of these examples that we're going to be looking at are going to go far beyond the typical gas and fluid simulations that you're probably used to seeing with Maya Fluids. So just to show a few of the examples that we'll be talking about, we have things like advanced combustion effects, so we're going to be building this flame completely from scratch, and we'll use this as sort of a segue to talk about a lot of these advanced fluid attributes, and how these attributes really work together and really understanding the way that these different attributes interact to be able to simulate something like this realistic fire. We'll also talk about using expressions to generate ripples in a fluid based on particle collisions. We'll also talk about your typical realistic liquid simulations, so how you could use Maya Fluids to really get nice, realistic flowing water. And we'll also talk about some more advanced combustion effects, so being able to have fire actually burn and combust along a predefined path that you can build within your fluid container. And also we'll talk about some fairly non-standard uses for Maya, things like being able to simulate soft surfaces like mud or snow, and how you can have your objects interact with these sort of soft surfaces. And then we'll also take a look at just some really unusual examples, so sort of some cartoon effects, and how we could really use Maya Fluids to simulate and get some of these effects that are really difficult to achieve otherwise. So we have a lot of things to talk about, so in the next lesson, we'll go ahead and get started.