Unity3D Web Fundamentals with C#
by Tracey Wiedmeyer
This course is an introduction to Unity3d from a developers point of view. It covers the fundamental developer concepts for developing scalable Unity3d games or applications.
What you'll learn
This course is an introduction to Unity3d from a developers point of view. It covers topics such as proper project organization, understanding the main software extension model for Unity, called MonoBehaviours, working with the Unity web player and how to create shared object models between your client and server. This course has the developer in mind, but is useful for anyone who is looking to gain a more solid framework for building scalable 3D applications.
About the author
Tracey co-founded InContext Solutions and has served as the company’s Chief Technology Officer since its inception. With over 14 years of experience in both fast growing and large scale technology environments, Tracey is responsible for setting InContext’s technology direction. He leads InContext's product development and engineering groups, ensuring the delivery of leading edge virtual research and SaaS solutions to all sorts of clients.
Prior to co-founding InContext, Tracey held various di... morerector, architect and engineering roles at consulting organizations around the Milwaukee and Chicago area, as well as several engineering roles at a Chicago startup called CreditInterlink, developing on top of all sorts of Microsoft technologies back to COM+ and VB6. Tracey holds a Bachelor of Arts in Economics and Computer Science from Ripon College and a Master of Science in Distributed Software Systems from DePaul University.
Tracey enjoys spending time with a thriving Chicago area start up scene, mentoring inner city Chicago students through volunteer opportunities with Future Founders Foundation, and dreaming up new ideas. He has a wondering wife and 2 young daughters who he enjoys every spare moment with.