Unity Mobile Game Development: UV Layout and Texturing

In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. Software required: Maya 2012, Photoshop CS5.
Course info
Level
Advanced
Updated
Jan 2, 2012
Duration
1h 47m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 2, 2012
Duration
1h 47m
Description

In this series of tutorials, we will teach you the techniques and steps used when creating the UVs and textures for the subway level used throughout our Unity Mobile Game Development series. We will start by talking about some steps for starting your UV layout process as well as some important concepts that you should keep in mind whenever preparing your UVs and your textures for use inside of Unity. We will talk about the importance of hiding UV seams on your geometry and planning texture layouts on your objects to maximize efficiency. You will learn UV layout and geometry modification tricks that can dramatically enhance the use of your UV texture space, and we will spend time in Photoshop learning how the textures in our level were created. Software required: Maya 2012, Photoshop CS5.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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