If you have ever wondered how to create levels in a more time and cost-effective way, then this course is for you. In this course, Getting Started with Tilemap in Unity, you will be learning Unity's new Tile Palette tool. First, you will discover several different types of tiles used in unity's engine, Random tiles, Rule tiles, and Animated tiles. Next, you will explore the principles of level design and how to implement them into your current designs. Finally, you will learn the basics of collision scripting within Unity. By the end of this course, you will have the know how to create levels quickly with Unity's Tile Palette tool. Required Software: Unity 2018
Course Overview Hello everyone. My name is Michael Taylor, and welcome to my course, Getting Started with Tilemaps in Unity. In this course, we're going to be going over one of Unity's new tools, the Tile Palette tool, a tool that makes making levels easy and cost effective on both the level design and the art end. Some of the major topics that I will be covering include random tiles, rule tiles, animated tiles, basic principles of level design, and basic collision scripting. By the end of this course, you'll know how to work in Unity's Tile Palette tool and be able to make 2D levels fast and able to iterate on your levels quickly. Before beginning this course, you should be at least a little familiar with the Unity interface. I hope you'll join me on this journey to learn the Tile Palette tool and the basic facets of level design with the Getting Started with Tilemaps in Unity course, at Pluralsight.