This course will give you the confidence and drive to improve your workflow by integrating C++ and Blueprints together in UE4, an incredibly versatile game engine becoming ever more popular. Software required: Unreal Engine 4.15, Visual Studio 17.
You've probably seen a forum or comment somewhere online asking, should I use Blueprints or C++ in Unreal. Or even worse, why x is better than y in UE4. In this course, Blueprint and C++ Integration in Unreal Engine 4, you'll be able to broaden your skillset within UE4 by learning how the synergy between C++ and Blueprints will help improve your workflow, productivity, and adaptability to working with others on projects inside of Unreal. First, you'll start off by taking a look at a project using both C++ and Blueprints and finding where each has its own strengths and weaknesses. Next, you'll move on to create a project based on very simple C++ classes to demonstrate how easy it can be to implement variables and functions in C++. This will include creating your own C++ class similar to the Paper2D character provided by Epic, giving you the skills and knowledge to create and alter your own classes in the future. Finally, you'll learn how to implement logic into the Blueprint classes using the C++ templates to create a simple Pong game. By the end of this course, you'll have a better understanding of blueprint and C++ integration in Unreal Engine 4. Software required: Unreal Engine 4.15, Visual Studios 17. Note: This course is designed specifically for Unreal Engine 4.15. If used with a newer version of Unreal 4 your experience may require additional steps
Hi everyone, my name’s Rob and welcome to my course, Blueprint and C++ integration in Unreal Engine 4. I'm a freelance programmer and game designer and I’d to help you improve your workflow inside of one of the best commercially available game engines, Unreal.
Whether you’re an experienced programmer in a different language or adept with Blueprinting inside of Unreal, this is the ideal course to expand the way in which you’ll look at approaching new projects.
This course is an introductory level look at one of the longest standing questions around Unreal, should I use Blueprints OR C++? And I hope to be able to show you why the answer should always be, both.
Some of the major topics we'll cover include:
The strengths and weaknesses of both C++ and Blueprints, looking at both engine performance and speed and flexibility of development.
How we can combine both C++ and Blueprints to negate these weakness and thereby improve our productivity.
We’ll see how we can break free of the Unreal Engine class constraints by creating our very own classes in C++ with components specifically tailored to the game we’re making.
And we’ll bring all of this knowledge together by taking our exposed variables and functions in C++ and utilising them to quickly prototype the look and feel of the game in Blueprints.
By the end of this course, you'll have a fully playable version of Pong as well as the confidence to create your own flexible C++ classes and an appreciation of how these can then be combined with Blueprints to speed up your development process.
Before beginning this course you may wish to familiarise yourself with some general C++ syntax. The C++ 11 from scratch or C++ Fundamentals courses will be more than enough to bring you up to scratch.
I hope you'll join me in the Blueprint and C++ integration in Unreal Engine 4 course at Pluralsight.